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Ananda Gupta's avatar

The threads that jump out at me are #3, #4, and #5.

#3: I love the idea of Vahid putting his practical skills to use, perhaps feeling a bit ashamed at his academic whiff in the ruin. He sees this project as a way to build his reputation and respect, while taking another angle at finding out more about the history of the area.

#4: You've been writing training scenes and stories for a long time so I bet this will be good :)

#5: This would be a good way to get some resolution or evolution of the sniping and back and forth that's been ongoing since the very start; while it's been entertaining, a lot more bickering will be a bit tiresome, so an opportunity to move that forward to a new dynamic would be great.

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machi's avatar

Firstly, lemme just say what a pleasure this has been, reading this work, imagining its future, getting to know the characters, and ruminating on their world. In terms of threads, I'll grapple with this two ways - as I would if I were "in the game" - and then try to bring them together:

The first way, is what do the mechanics want me to care about? I'm a firm believer in the social economics of game design. Jeremy Strandberg has told us, through his rules, what he wants us to care about as players, by making them xp triggers. I'll just focus on which ones could tap the Party XP triggers, since there'd always be opportunity for failing roles and the other personal triggers.

So, let's judge these potential routes on that (great) leveler, then I'll muse about what I think would simply be cool and interesting to see more of from an audience/player perspective. I'll put them in order of what I'd like to see next session. #MetaRolePlaying🙂

1. Did we learn more about the world and its history?

2. Did we defeat a threat to Stonetop or the region?

3. Did we improve our standing with our neighbors?

4. Did we make a meaningful improvement to Stonetop, or make progress towards doing so?

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