Through thick and thin, I feel like I've been with these characters in every moment. This latest session has been fantastic. It's been really good to see TTRPG character come up against a defeat and still maintain momentum as the pressure builds to keep not just themselves but Stonetop itself safe!
I'm as excited as ever to witness their story's finale!
It's funny you say that re: defeat and persistence -- I've been noodling on writing a no-fiction post about the value of taking Ls in tabletop games.
In all my time running TTRPGs, even ones that are ostensibly focused on telling a good story, I've never seen a group of players say something to the effect of "Hey, this story would probably be cooler if we lost this fight." But, the truth is, in many stories, a midpoint defeat is the fuel that pushes the characters to an epic conclusion.
Solo games are one place where you can really embrace failure and setback, since there's no possibility of a breakdown of creative trust between the players and the GM, but I think it'd be good for playgroups to cultivate a culture of play where defeat in the middle of an arc is something to be embraced.
Yeah, this whole arc has had me cheering every fail for this exact reason. It's really got me thinking about how to encourage this at the table.
I'm thinking, even setting a battle the players can win in a situation where those around them are losing could make for a unique (at least at my table) andmuch more fraught feeling situation.
I really enjoyed the Gordin's Delve arc. Intrigue, villains to boo, an implacable foe and some god-awful dice rolls really grabbed and held my attention.
Thank you for creating this and sharing it with us. I particularly like the balance of in-game fiction and the dissection of the mechanics and rolls that get us there.
Glad to hear it -- I felt like there were some real series high points as part the Delve Arc (going back to before the Proper Villains run) -- the battle itself, the political maneuvering (especially the stuff with the Chained Judge) and Vahid's journey from Seeker to Stormcatcher-in-waiting stand out as some of my favorites.
And thank YOU for reading and sticking with it. You're a reader and player from the elder days, and I appreciate your persistence in sticking with the story immensely. :)
I've really enjoyed the Stonetop story. I admit I was less interested in the Blades in the Dark campaign, possibly because I'm less keen on the criminal gang aspect of that game, but Stonetop and the characters you've created are compelling. I'm looking forward to more, but take your rest now. It's well earned.
Through thick and thin, I feel like I've been with these characters in every moment. This latest session has been fantastic. It's been really good to see TTRPG character come up against a defeat and still maintain momentum as the pressure builds to keep not just themselves but Stonetop itself safe!
I'm as excited as ever to witness their story's finale!
It's funny you say that re: defeat and persistence -- I've been noodling on writing a no-fiction post about the value of taking Ls in tabletop games.
In all my time running TTRPGs, even ones that are ostensibly focused on telling a good story, I've never seen a group of players say something to the effect of "Hey, this story would probably be cooler if we lost this fight." But, the truth is, in many stories, a midpoint defeat is the fuel that pushes the characters to an epic conclusion.
Solo games are one place where you can really embrace failure and setback, since there's no possibility of a breakdown of creative trust between the players and the GM, but I think it'd be good for playgroups to cultivate a culture of play where defeat in the middle of an arc is something to be embraced.
Yeah, this whole arc has had me cheering every fail for this exact reason. It's really got me thinking about how to encourage this at the table.
I'm thinking, even setting a battle the players can win in a situation where those around them are losing could make for a unique (at least at my table) andmuch more fraught feeling situation.
I really enjoyed the Gordin's Delve arc. Intrigue, villains to boo, an implacable foe and some god-awful dice rolls really grabbed and held my attention.
Thank you for creating this and sharing it with us. I particularly like the balance of in-game fiction and the dissection of the mechanics and rolls that get us there.
Glad to hear it -- I felt like there were some real series high points as part the Delve Arc (going back to before the Proper Villains run) -- the battle itself, the political maneuvering (especially the stuff with the Chained Judge) and Vahid's journey from Seeker to Stormcatcher-in-waiting stand out as some of my favorites.
And thank YOU for reading and sticking with it. You're a reader and player from the elder days, and I appreciate your persistence in sticking with the story immensely. :)
Eh, sonny? What that 'bout elder days? Speak up!
I've really enjoyed the Stonetop story. I admit I was less interested in the Blades in the Dark campaign, possibly because I'm less keen on the criminal gang aspect of that game, but Stonetop and the characters you've created are compelling. I'm looking forward to more, but take your rest now. It's well earned.
I'm glad this came back. Admittedly, I did find some of the dice rolls horrifying after all this time.
I've been hurting reading this arc man.
Good hurt, I hope. ;-)