7 Comments

> Rather than getting bogged down by potentially encountering a danger, Anwen is going to use the Burn Brightly move: she has 4 XP more than she needs to level, and Burn Brightly allows her to spend 2 of those banked XP to increase the result of the roll by +1 after she’s made it, raising this result to a Strong Hit. Way back in April, reader D.G. suggested that with all the banked XP, our heroes might make use of this option, and this seemed as good a time as any

It's really hard for me to ever justify - as a player - using this move. It's like a "you roll to do your bit of foiling cyrl's plan, but get a 6" type move, at least. This is important, but I'd've probably let it ride.

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Yeah, it's an interesting group-culture thing how sacrosanct XP are. Some groups don't really care about leveling (rare) and then for some groups it is one of the central points of the game. PbtA tends to encourage the former, even though the draw of XP/growing in power is still incredibly strong.

In the case of Stonetop, I think the fact that you've got the Level Up move require substantial downtime, you kinda need something for players to do with XP above and beyond what's required to level.

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> Mutra’s company triggers Delve the Depths: 6+5+1 Quality = 12, Strong Hit

Oh thank _god_

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My late vote is to let the cutpurse live. The reasoning is, in the end, they fight for the survival of the Delve and it's denizen. Also, spilling blood here and acting out violence will feed the thing below / the howling curse. I think, Pad might try to Persuade and we see what happens.

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Makes sense! And it perhaps represents a reversal of some of the damage he and the Claws did when they were in the Delve years ago?

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> Vahid moves closer, his storm-touched blue eyes glowing with curiosity.

Eye, sir. Eye. =P

(Unless he's wandering around with his third, no, second eye open, which seems unlikely on a stealth mission).

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Good eye(s), sir! ;-)

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