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machi's avatar

I'm a big proponent of squashing "wonder creep". Wonder creep is the mundaneizing of the magical that happens when everything feels not only possible, but blase. Dragon Ball Z is the og, but D&d is the big culprit in rpgs. Even without the magic item economy, the expectation that your character/party after 50 hours of play will have 5 or 6 magic items contributes heavily to the issue. The _idea_ of having a magical weapon at all - to me - should be rare and wonderful. When something magical happens in Stonetop, it still feels punchy because the setting isn't one where this stuff is routine (even if it's relatively routine for our heroes). That means a lot.

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schnickers's avatar

(Major) magic items with a story, obtained through blood and sacrifice, and scarce are always more compelling that a +1 Sword (which is a glorified master crafted weapon anyways).

I think its a good idea to have the (Major) arcana be scarce within a campaign thus there is less overlap if one plays in multiple ones. So the can shape the tone and theme of the respective campaign more.

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