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Interesting with the Vahid-bonfire at the end - it feels so meta to take that action/bluff in a "solo" game.

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I think in a solo game you want to avoid the characters feeling like a hive-mind -- there should be private, internal lives to all of them. Otherwise, why bother having multiple PCs?

The hive-mind thing is a problem in groups too, though -- many players are assume full information sharing and full transparency between their characters when, in fact, people tend to keep their reasons for doing things pretty close to the vest.

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