Noticed a few errors in the text right as this was getting sent out, unfortunately. I've updated the article on the site, apologies to those whom it bothered in the email.
The next installment, coming on Thursday, is Anwen's Session Zero. Thanks for reading!
So reading this, at first blush, I _really_ like the in-text descriptions of the mechanics more than the end notes. Specifically, it feels more immersive without having the screen wizzing by both ways when I want to see the mechanics (also I often missed a few of them, and the first superscript i'd see would be for a "2" or a "3" so then I'd have to re-read). Also enjoy how you give some context for what the success will mean, as opposed to just "he rolled a 9, a strong success." being the end of it.
"if things go sideways and the party gets badly wounded, you build up some nice tension around combat that you can carry through to the next few encounters. If they win without much trouble, it gives the more combat-forward characters a chance to shine." 🥰🥰
Oh I'm loving these GM tips. "As a player in an RPG, it’s critical to remember how your performance of your character shapes the other characters and the NPCs of the game. If, for example, someone is portraying a learned character, you can reinforce that by acting impressed by their insight, and I’ve found it makes people very happy at the gaming table."
Noticed a few errors in the text right as this was getting sent out, unfortunately. I've updated the article on the site, apologies to those whom it bothered in the email.
The next installment, coming on Thursday, is Anwen's Session Zero. Thanks for reading!
I love the in text mechanics descriptions. Nice tension created around the combat and great DM tips. Really well written.
Glad you’re enjoying it! Later on in the series there are a few in-depth GM/player musings and I’m curious what you think!
So reading this, at first blush, I _really_ like the in-text descriptions of the mechanics more than the end notes. Specifically, it feels more immersive without having the screen wizzing by both ways when I want to see the mechanics (also I often missed a few of them, and the first superscript i'd see would be for a "2" or a "3" so then I'd have to re-read). Also enjoy how you give some context for what the success will mean, as opposed to just "he rolled a 9, a strong success." being the end of it.
"if things go sideways and the party gets badly wounded, you build up some nice tension around combat that you can carry through to the next few encounters. If they win without much trouble, it gives the more combat-forward characters a chance to shine." 🥰🥰
Oh I'm loving these GM tips. "As a player in an RPG, it’s critical to remember how your performance of your character shapes the other characters and the NPCs of the game. If, for example, someone is portraying a learned character, you can reinforce that by acting impressed by their insight, and I’ve found it makes people very happy at the gaming table."
Ever since you and I talked about it after a BitD session, I keep thinking about it, and notice it everywhere.
Yeah, I added it as an xp trigger.