Noticed a few errors in the text right as this was getting sent out, unfortunately. I've updated the article on the site, apologies to those whom it bothered in the email.
The next installment, coming on Thursday, is Anwen's Session Zero. Thanks for reading!
Travelling back in time from Proper Villains I also enjoy the text mechanics descriptions. Especially your tips and insight from your experience playing with others.
My role playing experience started out solo (thought it might be a fun writing and world building tool) and then I found a group when I decided I really like this stuff. That group didn't last long so I'm back to mostly solo for the time being. There's talk of us getting back together soonish though so... 🤞
But my point is that I appreciate the tips and feel they will help me be a better player when that time comes. I also enjoy getting glimpses into what you are thinking as you play through some of these scenes!
I think when we return to Stonetop, there'll be more of that -- I definitely held back some GM notes in Proper Villains to preserve hidden information (sometimes stuff I had previously brainstormed, other times stuff I hadn't decided yet but didn't want to let on). I wanted to do a slower reveal of what was going on with Emma and the Burnt King, but ultimately I think it would've been better just to pull back the curtain and not care about 'spoilers.'
So reading this, at first blush, I _really_ like the in-text descriptions of the mechanics more than the end notes. Specifically, it feels more immersive without having the screen wizzing by both ways when I want to see the mechanics (also I often missed a few of them, and the first superscript i'd see would be for a "2" or a "3" so then I'd have to re-read). Also enjoy how you give some context for what the success will mean, as opposed to just "he rolled a 9, a strong success." being the end of it.
"if things go sideways and the party gets badly wounded, you build up some nice tension around combat that you can carry through to the next few encounters. If they win without much trouble, it gives the more combat-forward characters a chance to shine." 🥰🥰
Oh I'm loving these GM tips. "As a player in an RPG, it’s critical to remember how your performance of your character shapes the other characters and the NPCs of the game. If, for example, someone is portraying a learned character, you can reinforce that by acting impressed by their insight, and I’ve found it makes people very happy at the gaming table."
Noticed a few errors in the text right as this was getting sent out, unfortunately. I've updated the article on the site, apologies to those whom it bothered in the email.
The next installment, coming on Thursday, is Anwen's Session Zero. Thanks for reading!
I love the in text mechanics descriptions. Nice tension created around the combat and great DM tips. Really well written.
Glad you’re enjoying it! Later on in the series there are a few in-depth GM/player musings and I’m curious what you think!
Travelling back in time from Proper Villains I also enjoy the text mechanics descriptions. Especially your tips and insight from your experience playing with others.
My role playing experience started out solo (thought it might be a fun writing and world building tool) and then I found a group when I decided I really like this stuff. That group didn't last long so I'm back to mostly solo for the time being. There's talk of us getting back together soonish though so... 🤞
But my point is that I appreciate the tips and feel they will help me be a better player when that time comes. I also enjoy getting glimpses into what you are thinking as you play through some of these scenes!
I think when we return to Stonetop, there'll be more of that -- I definitely held back some GM notes in Proper Villains to preserve hidden information (sometimes stuff I had previously brainstormed, other times stuff I hadn't decided yet but didn't want to let on). I wanted to do a slower reveal of what was going on with Emma and the Burnt King, but ultimately I think it would've been better just to pull back the curtain and not care about 'spoilers.'
So reading this, at first blush, I _really_ like the in-text descriptions of the mechanics more than the end notes. Specifically, it feels more immersive without having the screen wizzing by both ways when I want to see the mechanics (also I often missed a few of them, and the first superscript i'd see would be for a "2" or a "3" so then I'd have to re-read). Also enjoy how you give some context for what the success will mean, as opposed to just "he rolled a 9, a strong success." being the end of it.
"if things go sideways and the party gets badly wounded, you build up some nice tension around combat that you can carry through to the next few encounters. If they win without much trouble, it gives the more combat-forward characters a chance to shine." 🥰🥰
Oh I'm loving these GM tips. "As a player in an RPG, it’s critical to remember how your performance of your character shapes the other characters and the NPCs of the game. If, for example, someone is portraying a learned character, you can reinforce that by acting impressed by their insight, and I’ve found it makes people very happy at the gaming table."
Ever since you and I talked about it after a BitD session, I keep thinking about it, and notice it everywhere.
Yeah, I added it as an xp trigger.