1. Get rid of Odo, which goes in hand potentially with my 3 and then 4.
2. Rest, or else they might be done in by intent or mishap before the horde arrives.
3. Dawa's cure. If she's cured, then she might be on side and this might help with...
4. Sorting out the leadership. Maybe even Dawa might help here.
5. Rescue the prisoners, partly to close a potential exploit that might come from below at the worst time. Also, there are hardened fighters in there with weapons that might help. It also gives a real possibility of closure on the delve's clock. There might just be something of use in there, if luck prevails, even if it is just seizing orichalcum to use for bribes.
The one thing I'm surprised to see you guys both leave off is Cicatrix -- he's certainly slippery, but with the resources of the Bosses behind them, he is probably not unfindable!
1. Odo's body - No sense in going through with all of that without finishing the job!
2. Sort out leadership - critical if the effort against Cirl is to have any chance of success
3. See to the tenements - likewise, critical to have everyone on the same page and with clear leadership
4. Rest - everything our heroes do will be less effective absent some rest
5. Find Dawa's cure - took this over Train Up because finding a cure for the curse, or even making progress, will further boost Vahid's legend and possibly further unite the Delve.
Reasons I didn't take the others:
1. Train Militia - a week's training probably won't matter much, and how well trained will Cirl's forces be, really?
2. Arm Up - a week's worth of iron-age velocity manufacturing probably won't matter much, and this is a rough town with a pretty high baseline of arms
3. Rescue other prisoners in Odo's lair - I suspect this will take care of itself, as both looters and worried kin flood into the lair
4. Hunt cultists - still dangerous, yes, but possibly equally dangerous to Cirl
5. Hunt Cicatrix - compelling, but also low odds of success; he's a slippery bastard
6. Train Selves - if this could be combined with rest it'd be a no-brainer but better to have our heroes at full strength than weakened with a new ability that may not even come into play
Man what a cool fight to finish this storyline. I’m worried about what it’ll cost Vahid in the long run but at least the heroes are alive to fight another day. :)
I’m glad you enjoyed it. I was worried it would feel too easy, but it was a lot of rolls and tough decisions in the moment! We’ll see how things go for Vahid...
If you find yourself needing to do ranked choice voting in future, I recommend the [Condorcet Internet Voting Service](https://civs1.civs.us/). It’s pretty neat.
This made my heart sing with joy. Vahid is be coming everything I was hoping for in terms of his character development. The bit of hubris is well earned and deserved.
I'm not so far away from Ananda.
1. Get rid of Odo, which goes in hand potentially with my 3 and then 4.
2. Rest, or else they might be done in by intent or mishap before the horde arrives.
3. Dawa's cure. If she's cured, then she might be on side and this might help with...
4. Sorting out the leadership. Maybe even Dawa might help here.
5. Rescue the prisoners, partly to close a potential exploit that might come from below at the worst time. Also, there are hardened fighters in there with weapons that might help. It also gives a real possibility of closure on the delve's clock. There might just be something of use in there, if luck prevails, even if it is just seizing orichalcum to use for bribes.
The one thing I'm surprised to see you guys both leave off is Cicatrix -- he's certainly slippery, but with the resources of the Bosses behind them, he is probably not unfindable!
But I'm sure he'll behave himself! ;-)
My votes and reasoning:
1. Odo's body - No sense in going through with all of that without finishing the job!
2. Sort out leadership - critical if the effort against Cirl is to have any chance of success
3. See to the tenements - likewise, critical to have everyone on the same page and with clear leadership
4. Rest - everything our heroes do will be less effective absent some rest
5. Find Dawa's cure - took this over Train Up because finding a cure for the curse, or even making progress, will further boost Vahid's legend and possibly further unite the Delve.
Reasons I didn't take the others:
1. Train Militia - a week's training probably won't matter much, and how well trained will Cirl's forces be, really?
2. Arm Up - a week's worth of iron-age velocity manufacturing probably won't matter much, and this is a rough town with a pretty high baseline of arms
3. Rescue other prisoners in Odo's lair - I suspect this will take care of itself, as both looters and worried kin flood into the lair
4. Hunt cultists - still dangerous, yes, but possibly equally dangerous to Cirl
5. Hunt Cicatrix - compelling, but also low odds of success; he's a slippery bastard
6. Train Selves - if this could be combined with rest it'd be a no-brainer but better to have our heroes at full strength than weakened with a new ability that may not even come into play
Man what a cool fight to finish this storyline. I’m worried about what it’ll cost Vahid in the long run but at least the heroes are alive to fight another day. :)
I’m glad you enjoyed it. I was worried it would feel too easy, but it was a lot of rolls and tough decisions in the moment! We’ll see how things go for Vahid...
If you find yourself needing to do ranked choice voting in future, I recommend the [Condorcet Internet Voting Service](https://civs1.civs.us/). It’s pretty neat.
Def. going to use this for Pilots!
Can I just say that the moment that vahid just hits odo with lighting feels soooooo good!
Haha he's been waiting to throw a lightning bolt for 2 years and he finally did it. :-D
This made my heart sing with joy. Vahid is be coming everything I was hoping for in terms of his character development. The bit of hubris is well earned and deserved.