Discussion about this post

User's avatar
Howler's avatar

You bring me crooked timber to build my temple.

Dude!!!!!!!!!!!!!!

Expand full comment
ScareThePlants's avatar

Just finished this episode having read the whole series (and Proper Villains) over the last 2 months, really looking forward to more Stonetop and Proper Villains in the future!

Especially to see whether Pad can continue to rein in Vahid's hubris. Also curious to see whether Kirs Sr can live up to his namesake and help the party successfully steal the crown. (I'm curious to know whether, when you introduced Kirs Jr and his namesake 'Crown-thief, walker among the dead', you already envisioned the party one day meeting his father to find the crown, or whether that idea came later?). So many great character arcs, even among the supporting cast (Ozberg, Owain, Kirs Jr & Sr in particular).

I must admit, I thought the delve into Odo's lair ran on a bit long, without progressing the narrative much, but the boss fight at the end (and the uniting of the Delve bosses) was excellent, especially Vahid's hard choice, and Anwen finally getting to use Never Gonna Keep Me Down. I've played a fair amount of Ironsworn and with any progress tracks formidable or greater, I find that the progress needs to be montaged, even on misses, otherwise even a quick dungeon delve can take several hours of play. Tomkin simplifies and iterates on the delve rules for Ironsworn: Starforged, and there are some lovely rules for unlocking the mysteries of ruins in Ironsworn: Sundered Isles, but I do have a soft spot for the particular implementation of dungeon delving in Ironsworn: Delve.

I've definitely taken inspiration from the way you plan and play your solo sessions, switching between player and GM, so thanks for the great story, characters, and the insight into how you've used the mechanics to craft it!

Expand full comment
8 more comments...

No posts