I think "Let's Make a Deal" will be the most interesting for the story, as it gives Young Veezy a another reason to be brought places, get more lore from the setting, and move the story along with character interactions no one else is specced for. Pretty sure you can't get a +3 int till 6 level (Yes, I've read all the rules) and in general I think the +1s are C-tier choices for when you've mostly exhausted the moves you want to take.
Hah, I voted for +1 INT on the grounds that it's most broadly useful, but if it's not allowed until level 6 I would like to change my vote to Sage Advice, as it fits best with what I see as Vahid's niche in this story.
It's so interesting and compelling to read a game with all of the "umms" and awkwardness taken out, where folks finish each other's sentences and the GM can press pause and prep in real time so we can hear about ebn-Rashun, or Salonius the Wise again. It's surreal in a way, the way a finely produced podcast is to a real conversation.
Not done yet, obv, but just read "Will someone trigger this move in this campaign? I really hope so!" and the idea that someone could happen upon a spot as part of travel, roll to know something, then "unlock" a move like this that could then be used to solve (see: create) another problem later is so cool! OK STONETOP, OK.
I don't think it's quite far back enough in time to constitute a retcon -- it's more like the GM sets the scene that Padrig is on watch and Vahid's player says "I want to be awake, but pretending to be asleep while Padrig is on watch." The roll then proceeds. If Vahid had gotten a 7-9, I think he probably dozes off and then wakes up with Pad already gone, but able to act.
I think "Let's Make a Deal" will be the most interesting for the story, as it gives Young Veezy a another reason to be brought places, get more lore from the setting, and move the story along with character interactions no one else is specced for. Pretty sure you can't get a +3 int till 6 level (Yes, I've read all the rules) and in general I think the +1s are C-tier choices for when you've mostly exhausted the moves you want to take.
Hah, I voted for +1 INT on the grounds that it's most broadly useful, but if it's not allowed until level 6 I would like to change my vote to Sage Advice, as it fits best with what I see as Vahid's niche in this story.
Good catch, y'all -- Ananda, I'll move your vote over in the final reckoning!
"if I were running this game with a group, I 1000% would’ve ended the session there"
Can confirm, SGH is a menace with this technique 😩😉
It's so interesting and compelling to read a game with all of the "umms" and awkwardness taken out, where folks finish each other's sentences and the GM can press pause and prep in real time so we can hear about ebn-Rashun, or Salonius the Wise again. It's surreal in a way, the way a finely produced podcast is to a real conversation.
Not done yet, obv, but just read "Will someone trigger this move in this campaign? I really hope so!" and the idea that someone could happen upon a spot as part of travel, roll to know something, then "unlock" a move like this that could then be used to solve (see: create) another problem later is so cool! OK STONETOP, OK.
Re: "Vahid rolls Defy Danger" - did Vahid's player roll this to retcon a then-canonical sleeping character?
I don't think it's quite far back enough in time to constitute a retcon -- it's more like the GM sets the scene that Padrig is on watch and Vahid's player says "I want to be awake, but pretending to be asleep while Padrig is on watch." The roll then proceeds. If Vahid had gotten a 7-9, I think he probably dozes off and then wakes up with Pad already gone, but able to act.
fair fair