I want to see more of the Hillfolk, but this seems like a rush introduction for them. I see the sorcerer as quite a serious, growing threat. This would make the Hillfolk more like a bunch of goons to defeat.
I don't know why the Crinwin attacking in broad daylight doesn't appeal. It almost robs them of their menace beyond the physical threat. Now them launching a surprise attack at night when everyone's asleep? THAT would be terrifying.
I'm going for wildcard, but something truly heinous that bloodies the entire village and leaves scars.
That makes a lot of sense -- if Hillfolk emerges as the choice, we'll have to make the attack not just senseless violence, but some sort of strike with a clear purpose that we can learn from.
And if it's the Wildcard, we'll make sure to make it a serious threat. :-)
I really appreciated the asides where you call out how this might play out at a table and also where you provide more “GM lore” like that suddenly ogres detail.
The inline asides read much more smoothly to me than the footnotes, and I also feel moving them out of the footnotes let them breathe more and grow longer - they give more weight to the GM’s, dice’s, and oracles’ roles in shaping the story.
Thanks for this feedback -- I've definitely been experimenting with how to present the game mechanics and GM/player thought processes, and in-line is starting to feel better and better as we encounter more and more complex in-game situations and player and GM decision points. I'm glad it's starting to feel a bit more smooth.
And keep me honest re: stuff like GM Lore and parallels to at-the-table play -- feel free to ask for more of it at any time, if you feel like it's flagging and we're devolving into low-tier fantasy pulp. ;-)
Fuck! What a ride - I'm so excited for the choices this time! I want to go with wildcard, but I don't want it to feel like deus ex machina for Pad. I like crinwin, but I don't want to derail the whole business, so I'm going to put my fate in SGH's hands and go with wildcard!
I like the crinwin too, but based on how the votes are falling out, it seems like many agree with you that they're better for now as a looming threat in the far background (like the Others in early days ASoIaF).
Man, those rolls sucked. Poor Padrig!
Choices, choices.
I want to see more of the Hillfolk, but this seems like a rush introduction for them. I see the sorcerer as quite a serious, growing threat. This would make the Hillfolk more like a bunch of goons to defeat.
I don't know why the Crinwin attacking in broad daylight doesn't appeal. It almost robs them of their menace beyond the physical threat. Now them launching a surprise attack at night when everyone's asleep? THAT would be terrifying.
I'm going for wildcard, but something truly heinous that bloodies the entire village and leaves scars.
That makes a lot of sense -- if Hillfolk emerges as the choice, we'll have to make the attack not just senseless violence, but some sort of strike with a clear purpose that we can learn from.
And if it's the Wildcard, we'll make sure to make it a serious threat. :-)
I really appreciated the asides where you call out how this might play out at a table and also where you provide more “GM lore” like that suddenly ogres detail.
The inline asides read much more smoothly to me than the footnotes, and I also feel moving them out of the footnotes let them breathe more and grow longer - they give more weight to the GM’s, dice’s, and oracles’ roles in shaping the story.
Thanks for this feedback -- I've definitely been experimenting with how to present the game mechanics and GM/player thought processes, and in-line is starting to feel better and better as we encounter more and more complex in-game situations and player and GM decision points. I'm glad it's starting to feel a bit more smooth.
And keep me honest re: stuff like GM Lore and parallels to at-the-table play -- feel free to ask for more of it at any time, if you feel like it's flagging and we're devolving into low-tier fantasy pulp. ;-)
Fuck! What a ride - I'm so excited for the choices this time! I want to go with wildcard, but I don't want it to feel like deus ex machina for Pad. I like crinwin, but I don't want to derail the whole business, so I'm going to put my fate in SGH's hands and go with wildcard!
I like the crinwin too, but based on how the votes are falling out, it seems like many agree with you that they're better for now as a looming threat in the far background (like the Others in early days ASoIaF).
“You should win.” YESSS This is the way. You're a PC, act like it.